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Pointeless Waste of Time: Games Manifesto

Categories: Featured ArticlesHumourStartup Game Developer Issues

This is a terrific article that I had to pass on. It outlines many of the pet-peeves that us gamers have with game developers – the many cheats used by developers to save time, artificially expand game play etc. Gamers hate these things. Game developers should take a serious look at this list.

I most relate to:

  • Item 6 – Save Points: Since all consoles in this generation have hard drives, there is no excuse not to have user-selectable save points. I am an adult. If I found it fun and challenging to play an entire levels without saving, I could choose to do that. But I submit that the increasingly aging gamer demographic does not find it fun to play the same thing over and over due to deficient save point planning by game developers. The lack of decent autosave points or user selectable save-points is the primary reason I abandon otherwise good games.
  • Item 12, para 7 – Unnecessarily Difficult End Levels: I thoroughly enjoyed Gears of War and had EVERY intention of playing the entire game again on the harder level until I had to fight RAAM (the final boss) over and over and over. It took me hours to figure out what was necessary to kill this guy. The arbitrariness of this fight is silly in the extreme. The game gives you no indication as to what is required to kill him and how much effort, of which type, it will take to kill him. This final boss fight was so off-putting that I no longer intend to play the game through on the harder level because the last thing I want is to finish the game and find I can’t kill the final boss on the harder level. Cliffy! Watch the end of Halo 1 for an example of a perfect ending level! Back to EB goes Gears for trade-in!

I would also add:

  • Escort Missions Should be Outlawed: If the character being escorted would actually accept orders from the player to hide somewhere, stay behind until beckoned, shoot at the enemy etc. it wouldn’t be so bad. But too many games require the gamer to escort a hapless character that will not take direction and repeatedly gets himself/herself killed for no fault of the gamer.

I can’t complain about the “Short-sighted Business Bull***” mentioned in item 15. If this were solved there would be almost no raison d’etre for this blog. :) And, as for me, wooden crates really don’t bother me all that much!

Warning!: The author uses both humorous and explicit language in this manifesto.

Source: PointlessWasteofTime

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