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	<title>Comments on: Linden Lab Sued for Alleged Breach of Virtual Land Contract</title>
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	<link>http://www.daledietrich.com/gaming/linden-lab-sued-for-alleged-breach-of-virtual-land-contract/</link>
	<description>By: Dale Dietrich</description>
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		<title>By: val</title>
		<link>http://www.daledietrich.com/gaming/linden-lab-sued-for-alleged-breach-of-virtual-land-contract/comment-page-1/#comment-421</link>
		<dc:creator>val</dc:creator>
		<pubDate>Fri, 17 Nov 2006 08:49:01 +0000</pubDate>
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		<description>This is indeed a landmark case in the making.  The TOS of Second Life is also similar to the TOS of World of Warcraft, Everquest, Ultima etc...  Basically, you have no rights and the publisher and service provider have all the rights.  You do not own the character that you developed even though you have invested thousands of hours and dollars.  This has to change.  Many of the rules are arbitary and self-serving such as the battle against gold farmers.  Rules such as not being able to sell your character because your characters are owned by the publisher comes from the dark ages.  But until Mark came along, no one did much about it other than complaint.</description>
		<content:encoded><![CDATA[<p>This is indeed a landmark case in the making.  The TOS of Second Life is also similar to the TOS of World of Warcraft, Everquest, Ultima etc&#8230;  Basically, you have no rights and the publisher and service provider have all the rights.  You do not own the character that you developed even though you have invested thousands of hours and dollars.  This has to change.  Many of the rules are arbitary and self-serving such as the battle against gold farmers.  Rules such as not being able to sell your character because your characters are owned by the publisher comes from the dark ages.  But until Mark came along, no one did much about it other than complaint.</p>
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