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<channel>
	<title>Video Game Law Blog &#187; Patents</title>
	<atom:link href="http://www.daledietrich.com/gaming/category/legal-issues/patents/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.daledietrich.com/gaming</link>
	<description>By: Dale Dietrich</description>
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		<title>Gamasutra Feature: The Trouble with Patents</title>
		<link>http://www.daledietrich.com/gaming/gamasutra-feature-the-trouble-with-patents/</link>
		<comments>http://www.daledietrich.com/gaming/gamasutra-feature-the-trouble-with-patents/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 20:47:47 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[patent-class]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2007/02/27/gamasutra-feature-the-trouble-with-patents/</guid>
		<description><![CDATA[In this interesting Gamasutra feature, The Trouble with Patents, David Sirlin, a Bay area video game developer, discusses some of the problems with video game industry patents and argues that:

 patents are too easy to get
many are trivial and do not pass the non-obvious test;
the length of patent protection, especially in the context of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/thumbs/patent.jpg" style="padding: 5px; float: left" border="0" height="60" width="85" />In this interesting Gamasutra feature, <a href="http://gamasutra.com/features/20070227/sirlin_01.shtml">The Trouble with Patents</a>, <a href="http://www.sirlin.net/">David Sirlin</a>, a Bay area video game developer, discusses some of the problems with video game industry patents and argues that:</p>
<ul>
<li> patents are too easy to get</li>
<li>many are trivial and do not pass the non-obvious test;</li>
<li>the length of patent protection, especially in the context of the Internet and fast changing industries like the video game industry, is too long;</li>
<li>the cost of defending a patent infringement suit is too high with the result that marginal patents are frequently not tested;</li>
<li>to determine whether a prospective idea is obvious, and therefor patentable, it should be submitted for peer review as part of the patent prosecution process rather than the current system of testing for obviousness through the costly judicial process after a patent is granted; and</li>
<li>the length of patent protection should be different for different types of patents.</li>
</ul>
<p><span id="more-495"></span>He cites, for example, three patents covering ideas that were not novel and that should not have been granted:</p>
<ol>
<li><a href="http://en.wikipedia.org/wiki/Amazon_one_click_patent">Amazon&#8217;s 1-Cilck patent</a> (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;d=PALL&amp;RefSrch=yes&amp;Query=PN%2F5960411">5,960,411</a>).</li>
<li>Namco’s Mini-Game patent (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=5,718,632.PN.&amp;OS=PN/5,718,632&amp;RS=PN/5,718,632">5,718,632</a>) protecting the idea of presenting a playable mini-game to the user during the time it takes for a new game level to load.</li>
<li>Sega&#8217;s &#8216;Crazy Taxi&#8217; Direction Indicator Patent (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,200,138.PN.&amp;OS=PN/6,200,138&amp;RS=PN/6,200,138">6,200,138</a>) protecting a particular patented driving mechanic:</li>
</ol>
<blockquote><p>&#8220;&#8230; the concept of driving around in a city where virtual people jump out of the way of your car is not exactly what Thomas Jefferson had in mind when he said that patentable inventions were to be new and useful, and you can forget about non-obvious. I also don’t think he’d be too happy that no one can make a game where you drive a car around a city with virtual people who jump out of the way…FOR TWENTY YEARS. The big picture of protecting the R&amp;D of entrepreneurs is certainly not served by patents like ‘138.&#8221;</p></blockquote>
<p><strong>Source: </strong> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12903">Gamasutra Feature</a> | <a href="http://www.sirlin.net/archive/my-patent-article-on-gamasutra/">Sirlin.net</a></p>
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		<title>Gamasutra Feature: 10 Most Important Video Game Patents</title>
		<link>http://www.daledietrich.com/gaming/gamasutra-feature-10-most-important-video-game-patents/</link>
		<comments>http://www.daledietrich.com/gaming/gamasutra-feature-10-most-important-video-game-patents/#comments</comments>
		<pubDate>Fri, 19 Jan 2007 19:08:10 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Patent Cases]]></category>
		<category><![CDATA[Patents]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2007/01/19/gamasutra-feature-10-most-important-video-game-patents/</guid>
		<description><![CDATA[Love&#8217;m or hate&#8217;m, video game patents have played an important role in the evolution of the video game industry.
Ross Dannenberg and Steve Chang of Banner &#38; Witcoff, Ltd have put together this terrific feature article: &#8220;The Ten Most Important Video Game Patents&#8221; for Gamasutra. In assessing the patents&#8217; importance, they used four criteria:

Relativity to Video [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/thumbs/gamasutra.jpg" style="padding: 5px; float: left" border="0" />Love&#8217;m or hate&#8217;m, video game patents have played an important role in the evolution of the video game industry.</p>
<p><a href="http://www.bannerwitcoff.com/bios.cfm?attorney=28">Ross Dannenberg</a> and <a href="http://www.bannerwitcoff.com/bios.cfm?attorney=23">Steve Chang</a> of <a href="http://www.bannerwitcoff.com/">Banner &amp; Witcoff, Ltd</a> have put together this terrific feature article: &#8220;<a href="http://www.gamasutra.com/features/20070119/dannenberg_01.shtml">The Ten Most Important Video Game Patents</a>&#8221; for Gamasutra. In assessing the patents&#8217; importance, they used four criteria:</p>
<ol>
<li>Relativity to Video Games</li>
<li>Financial Value</li>
<li>Technological Importance</li>
<li>The IT-Factor</li>
</ol>
<p>The winning patents honored/discussed in the piece are:</p>
<ul>
<li>Nintendo&#8217;s NES &#8211; Game Cartridge Lock Patent (U.S. Pat. No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=4,799,635.PN.&amp;OS=PN/4,799,635&amp;RS=PN/4,799,635">4,799,635</a>)</li>
<li>Alpex&#8217;s Patent Covering RAM-based Screen Mapping (U.S. Pat. No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=4,026,555.PN.&amp;OS=PN/4,026,555&amp;RS=PN/4,026,555">4,026,555</a>)</li>
<li><a href="http://www.daledietrich.com/gaming/2006/03/13/immersion-wins-latest-round-of-sony-rumble-suit/">Immersion&#8217;s Force Feed-back Patents</a> (U.S. Pat. Nos. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,275,213.PN.&amp;OS=PN/6,275,213&amp;RS=PN/6,275,213"></a><a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,275,213.PN.&amp;OS=PN/6,275,213&amp;RS=PN/6,275,213">6,275,213</a><strong> </strong>and <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,424,333.PN.&amp;OS=PN/6,424,333&amp;RS=PN/6,424,333">6,424,333</a>)</li>
<li>Freedom Wave&#8217;s Wireless Controller Patents (U.S. Patent Nos. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,280,327.PN.&amp;OS=PN/6,280,327&amp;RS=PN/6,280,327">6,280,327</a> and <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,878,006.PN.&amp;OS=PN/6,878,006&amp;RS=PN/6,878,006">6,878,006</a>)</li>
<li>Sega&#8217;s &#8216;Crazy Taxi&#8217; Direction Indicator Patent (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,200,138.PN.&amp;OS=PN/6,200,138&amp;RS=PN/6,200,138">6,200,138</a>)</li>
<li>Koei&#8217;s Grouped Character Battle Method Patent (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,729,954.PN.&amp;OS=PN/6,729,954&amp;RS=PN/6,729,954">6,729,954</a>)</li>
<li><a href="http://www.daledietrich.com/gaming/2006/12/10/interlink-claims-nintendos-wiimote-infringes-its-patent/">Interlink&#8217;s Motion Sensing (a.k.a. WiiMote) Patent</a> (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,850,221.PN.&amp;OS=PN/6,850,221&amp;RS=PN/6,850,221">6,850,221</a>)</li>
<li>The Pong Patent (U.S. Patent No. <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=RE28,507.PN.&amp;OS=PN/RE28,507&amp;RS=PN/RE28,507">RE28,507</a>)</li>
</ul>
<p>Check it out, its a good read.</p>
<p>Also, FYI, I have discovered Ross&#8217;  <a href="http://www.patentarcade.com/index.html">Patent Arcade</a> blog where, among other things, he tracks <a href="http://www.patentarcade.com/2005/05/feature-video-game-lawsuits.html">Video Game Lawsuits</a>. For your future reference I have added it to my &#8220;Video Game Law Blogs&#8221; roll down the right side of my blog (after &#8220;Topics&#8221;).</p>
<p><strong>Source: </strong><a href="http://www.gamasutra.com/features/20070119/dannenberg_01.shtml">Gamasutra</a></p>
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		<title>Beware the Patent Troll</title>
		<link>http://www.daledietrich.com/gaming/beware-the-patent-troll/</link>
		<comments>http://www.daledietrich.com/gaming/beware-the-patent-troll/#comments</comments>
		<pubDate>Wed, 22 Mar 2006 20:16:05 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Patent Cases]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[patent-class]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2006/03/22/beware-the-patent-troll/</guid>
		<description><![CDATA[   	 Patent trolling is becoming a revenue stream for companies that come up with a vague idea, patent it, and “sue the hell” out of anyone that actually puts it into tangible practice. Next-Gen.Biz speaks with attorney Steve Rubin.

Sources: 	Next Generation 	 &#124;  	Next Generation Interview with James Rubin

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.daledietrich.com//">   	<img src="http://www.daledietrich.com/thumbs/troll.jpg" style="border: 0px none ; padding: 5px; float: left" height="60" width="85" /></a> <a href="http://www.daledietrich.com//"><span class="news_title"></span></a><span class="news_date"></span><span class="news_text">Patent trolling is becoming a revenue stream for companies that come up with a vague idea, patent it, and “sue the hell” out of anyone that actually puts it into tangible practice. Next-Gen.Biz speaks with attorney Steve Rubin.</span><br />
<span class="source"></span></p>
<p><strong><span class="source">Sources:</span> 	</strong><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2562&amp;Itemid=46"><span class="news_link">Next Generation</span></a> 	<span class="news_link"> | </span> 	<a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2541&amp;Itemid=2"><span class="news_link">Next Generation Interview with James Rubin</span></a><br />
<span class="normal_small"></span></p>
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		<title>Video Game Patents: Its Just a Game Right?</title>
		<link>http://www.daledietrich.com/gaming/video-game-patents-its-just-a-game-right/</link>
		<comments>http://www.daledietrich.com/gaming/video-game-patents-its-just-a-game-right/#comments</comments>
		<pubDate>Tue, 10 Jan 2006 22:30:05 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[patent-class]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2006/01/10/video-game-patents-its-just-a-game-right/</guid>
		<description><![CDATA[ In this interesting article entitled &#8220;Its Just a Game Right?&#8220;, Ross Dannenberg, Esq. and Steve Chang, Esq.  describe the top myths surrounding patent protection of video games, in the hopes of encouraging innovative game developers to take steps to protect their valuable video game innovations.
Source: IP Frontline
]]></description>
			<content:encoded><![CDATA[<p><img src="/thumbs/patent.jpg" style="padding: 5px; float: left" /> <a href="http://daledietrich.com/imedia/http:Link"></a>In <a href="http://www.ipfrontline.com/depts/article.asp?id=8499&amp;deptid=5">this</a> interesting article entitled &#8220;<a href="http://www.ipfrontline.com/depts/article.asp?id=8499&amp;deptid=5">Its Just a Game Right?</a>&#8220;, <a href="http://www.bannerwitcoff.com/bios.cfm?attorney=28">Ross Dannenberg, Esq.</a> and <a href="http://www.bannerwitcoff.com/bios.cfm?attorney=23">Steve Chang, Esq.</a>  describe the top myths surrounding patent protection of video games, in the hopes of encouraging innovative game developers to take steps to protect their valuable video game innovations.</p>
<p><strong>Source: </strong><a href="http://www.ipfrontline.com/depts/article.asp?id=8499&amp;deptid=5">IP Frontline</a></p>
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		<title>Expired Nintendo Patents Do Not Necessarily Mean Expired Protection</title>
		<link>http://www.daledietrich.com/gaming/expired-nintendo-patents-do-not-necessarily-mean-expired-protection/</link>
		<comments>http://www.daledietrich.com/gaming/expired-nintendo-patents-do-not-necessarily-mean-expired-protection/#comments</comments>
		<pubDate>Fri, 11 Nov 2005 03:49:39 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Patent Cases]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[patent-class]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2005/11/10/expired-nintendo-patents-do-not-necessarily-mean-expired-protection/</guid>
		<description><![CDATA[   	 While Certain NES patents have expired, others have not. Expired patents do not negated copyright, trade-mark and trade secret protections.

Source: 	GamaSutra Feature
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com//20051111/boyd_01.shtml">   	<img src="http://www.daledietrich.com/thumbs/nes.jpg" style="border: 0px none ; padding: 5px; float: left" height="60" width="85" /></a> <span class="news_date"></span><span class="news_text">While Certain NES patents have expired, others have not. Expired patents do not negated copyright, trade-mark and trade secret protections.</span><br />
<strong><span class="source"></span></strong></p>
<p><strong><span class="source">Source:</span></strong> 	<span class="news_link"><a href="http://www.gamasutra.com//20051111/boyd_01.shtml">GamaSutra Feature</a></span><span class="normal_small"></span></p>
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		<title>AVG Patent &#8216;690 Explained</title>
		<link>http://www.daledietrich.com/gaming/avg-patent-690-explained/</link>
		<comments>http://www.daledietrich.com/gaming/avg-patent-690-explained/#comments</comments>
		<pubDate>Tue, 01 Mar 2005 22:24:02 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[Patent Cases]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[avg-patent]]></category>
		<category><![CDATA[patent-class]]></category>

		<guid isPermaLink="false">http://www.daledietrich.com/gaming/2005/03/01/avg-patent-690-explained/</guid>
		<description><![CDATA[Jim Charne Explains the Implications of AVG Patent Suit to IDGA Readers.

Sources: IGDA&#8217;s Ask Jim
]]></description>
			<content:encoded><![CDATA[<p><img src="/thumbs/AVG.jpg" style="padding: 5px; float: left" /><a href="http://daledietrich.com/imedia/http:Link"><span class="textof"></span></a>Jim Charne Explains the Implications of AVG Patent Suit to IDGA Readers.<span class="news_text"></span><span class="sidebar_link_spacer"></span><span class="normal_comment"><br />
</span></p>
<p><span class="source"><strong>Sources: </strong></span><a href="http://www.igda.org/columns/lastwords/lastwords_Mar05.php/"><span class="news_link">IGDA&#8217;s Ask Jim</span></a></p>
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