A Game Developer’s Bill of Rights
Categories: Featured Articles, Industry Contracts, Publisher/Developer Cases, Startup Game Developer Issues
Eric Zimmerman, co-founder and CEO of gameLab, proposes a bill of rights that postulates “the correct and proper ethical positions” for game developers to take when negotiating contracts with publishers. The x rights he discusses in this piece are:
- The right to full ownership of what we fully create.
- The right to be billed as the game creator in marketing and on game packaging at least as prominently as any mention of the game publisher.
- The right for every individual involved in creating the project to be given accurate and prominent credit within the game.
- The right to move freely between publishers on new game projects.
- The right to a fair and equitable share of profits derived from a game.
- The right to full and accurate accounting of any and all income and disbursements relative to our work.
- The right to promote and the right of approval over any and all promotion of our games and ourselves.
- The right of approval over means for distribution, as well as for licensing, merchandizing, and other derivative versions of our games.
- The right to a publishing arrangement that reflects the iterative nature of game development; one that recognizes that changing a game as it is developed is part of creating a game.
- The right to a publishing arrangement that results in a process that conforms to accepted standards regarding work hours, compensation, and labor practices.
- The right to acquire publishing rights to a game if the publisher has stopped distributing the game.
- The right to employ legal representation in any and all business transactions.
- The right to final say in creative disputes regarding the game.
Source: Gamasutra
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